

And reforming the Aztec Empire to resist the age of colonization will also be a daunting but entertaining task. Custom nations alone will add potentially hundreds of hours to the experience that I’ve already sunk several hundred into. The one feat that ended up being impossible was recreating the Roman Empire at its height under Trajan, which far exceeded even the most generous point allowance.Īs with vanilla EU4, my biggest concern with El Dorado is really what I want to do first. I also toyed with an expansive empire of Secret Bears in Siberia (although the actual Secret Bear culture and unit models will have to be implemented by modders). I was able to create an expansive Republic of Colorado (my home state) along the Rockies with total hegemony in North America. The possibilities are limited only by a points budget, which can be adjusted from 50 (one province minor) all the way up to 800 (global superpower). Of course, even if you pick one of the slower-progressing tech groups, you’re going to have guns and cannons much faster than Assyria or Babylon could have…but it’s still a pretty cool option. The implications for this in multiplayer are that you could sort of play a game mirroring the rise of the earliest civilizations in disparate areas of the globe. Your third option is to play with custom nations only on a map that is otherwise blank and open to colonization. You may awaken in Anatolia to find yourself bordered by the Mongolian Islamic Theocracy of Lithuania.

It’s also possible to plot out your created nation and have the rest of the world filled in by randomized nations. Players using the Nation Designer can paste their nation atop the historical map, overwriting existing nations and provinces, but that’s only the most tame of the options available. If you like ursines and trade profits, you can plop down the Merchant Republic of Secret Bears in Scandinavia. Want to stick it to those warmongering French? Create the Kingdom of Better France right next door to the original. El Dorado lets you choose a number of provinces, design a leader, flag, and national ideas, and select a government type to put your own, ahistorical mark on history. I didn’t personally come across any of the Seven Cities, but the devs promise that locating one will grant you a campaign-long bonus, not just a lump sum of cash.Īnd that brings us to the Ark of the Covenant of this expansion: the Nation Designer. They will uncover fogged provinces on the map one by one, occasionally triggering events ranging from interactions with natives to members of the expedition going insane to stumbling onto a fake Fountain of Youth. An army headed by a conquistador dropped off anywhere in the Americas can be set to automatically hunt for the Seven Cities of Gold. By enacting religious reforms that take years to achieve and temporarily throw your realm into chaos, you can preserve your ancient beliefs in a more modern fashion (leaving behind some of the more ripping-out-human-hearts-related elements for PR reasons) and attempt to exist alongside your new neighbors from across the sea.įor the nations on the colonizing side, a slew of new exploration mechanics are being introduced.

However, they are being given an alternate, albeit very difficult, option. Failing to do so will trigger a “Doomsday” event, destabilizing your empire, as your people believe that the thirsty gods have been rendered too weak to protect them by your sanguine stinginess.Īs in vanilla EU4, the indigenous American empires will have the option to convert to Christianity to appease the European colonizers. The Aztecs, for instance, will have to continually wage war to collect new captives for their blood sacrifices. El Dorado looks to finally correct this, adding unique mechanics for the Aztec, Mayan, and Incan religions. After the Conquest of Paradise expansion touched up gameplay for the North American tribes, South America and Mesoamerica have remained some of the least fleshed-out portions of EU4’s world map.
